Nicolas Gnyra

Results 47 comments of Nicolas Gnyra

I can definitely look into getting this in! There are a few other higher-priority things that need to be done first though, so I can't give you a specific time...

I unfortunately haven't yet had the time to look into this. @tehbiga if you're still interested in opening a PR for this, feel free to do so! I'd be happy...

That's very strange. The error seems to be coming from LiteNetLib which isn't something Custom Avatar uses or touches at all... Are you absolutely sure this only happens when Custom...

Oh that's interesting. This is a bit of a shot in the dark but could you try adding `--force-xr` as a launch argument when using OpenComposite? I've some some tracking...

I know what's causing the problem, it's just that unfortunately it will take a considerable amount of work to fix it since it revolves around a false assumption I made...

Just to clarify, you're talking about [Unity's built-in constraints](https://docs.unity3d.com/Manual/Constraints.html) (position/rotation/scale/parent), right? I'm currently using the Parent Constraint on one of my avatars and it seems to be working fine. Custom...

2019.3.15 if you plan on publishing to Modelsaber, 2019.4.28 otherwise.

Just checking in – did you manage to fix the problem or are you still having trouble?

Unfortunately I was mostly wrong with my answer above. Constraints only work when they affect a bone that isn't part of the set of bones that the IK affects and...

I just looked at [the 5.2.11 zip](https://github.com/nicoco007/BeatSaberCustomAvatars/releases/download/v5.2.11/BeatSaberCustomAvatars-v5.2.11-UnityProject.zip) and it's definitely there, in the `BeatSaberCustomAvatars\Assets\Libraries` folder – are you sure you extracted everything?