SoundManager
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Simple sound and music player class for playing audio on Mac and iPhone
Local disk caching, user only needs to stream a file once and after that it can be played from a local cache
I mean audio process for different kind of sound effect 
This seems to be unhandled situation, or maybe I am not aware of some features which handle this situation...When app returns from background, music is stopped, and I can't resume...
Url for example : http://dl7.mp3.zdn.vn/fsdd1131lwwjA/1c065d7f1c08d657169dd5be40499db1/5608bb40/2015/06/26/6/5/65bc78db219d13a81b62a315a043e02d.mp3?filename=An%20Nut%20Nho%20Tha%20Giac%20Mo%20-%20Son%20Tung%20M%20TP.mp3
As a standard practice, the SoundManager should have a 3-letter prefix. The effects of NOT having this were once again made clear to me when my linker failed because there...
Thanks for your effort. When I installed on iPad2 of 8.1.1 there is no sound. Thanks
example sound URL here : http://stream7.cache70.vcdn.vn/fsfsdfdsfdserwrwq3/605024dfabd67716e0bedd538d9b29ba/5567f356/2015/04/25/1/6/167fc5d627166e755e745e9f5941f40e.mp3 I Can not play this !
is there any easy way to add a pause functionality to PlayMusic? It can be sometimes essential to be able to pause a music that's playing and resume it later...
I am using below function to play sound but if in background music on iPhone playing some songs. Then sound stops music, which is bad user experience. [[SoundManager sharedManager] playSound:SOUND_SWIPE...