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Different transforms, rotations and scales for different objects plus unable to load texture file
Hi Nick, PFA my demo project.
I am facing following issues:
- Setting up different scales and transformations for different models. How can I make them consistent throughout ? How would I achieve dynamic behaviour if I have to hard code the translations ?
- Unable to load textures for many models. If you select the menu on the bottom left corner and select samsung or nikon d700, you may find that the textures aren't loaded properly even though they were originally exported for the same model. I also tried your method of rotating the tga/texture file by 180 degrees but it didn't help.
Following is the dropbox link of the project:
https://www.dropbox.com/s/tbpqulwsnwi4oar/GLModel%20Demo.zip?dl=0
Please Help Me clear my mind. Please
Regards, Lokesh