drmr icon indicating copy to clipboard operation
drmr copied to clipboard

Triggering the same sample twice in a short time creates an audible gap

Open unfa opened this issue 9 years ago • 1 comments

When I hit the same drum twice very quickly I hear the first sample being stopped, then a short pause and finally the next hit starts.

Could there be more channels fro each instrument so the hits that occur in short time intervals don't get cut off like this?

selection_058

unfa avatar Dec 09 '16 13:12 unfa

I want this feature too.

I think implement round robin feature first. (Two/three/.. channels) After that, implement fade out feature.

Need to extend drmr->samples[nn] array and struct DrMr.

ohac avatar Feb 23 '17 10:02 ohac