Nick Bruun
Nick Bruun
I definitely see the utility in this, but I will need to consider the implications. This might be a breaking change I'm willing to introduce. Let me mull it over...
I haven't forgotten about this one. I'm head down in release mode right now, so it might be a minute before I get to it. I apologize.
Geez. I forgot all about this one. Can you please remove the use of std::unique_ptr as we do want backwards compatibility for older projects with C++98?
This is a good point; I've been pondering templated benchmarks myself. I'll add this to the work of getting a version 1.0.0 out there :)
Yea, dependency on C++11 is not something I'm comfortable with. However, enabling more powerful features when C++11+ is used makes sense.
Not yet, no. We might want to drop C++
This isn't dead. This simply isn't the solution I wanted, but I quite simply haven't been able to get around to it yet. I very much appreciate the effort, though...
The annoyingly simple answer to this is that I hadn't had the time to get to it for reasons that are beyond discussing here. The idea behind wanting to have...
I'm going to need a little more detail on this. I can't seem to find any place where absolute paths are used?
Ah, you are absolutely right. I missed that one. I'll look into it and get it fixed :) Thanks for yet another stellar catch!