saturn
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A general-purpose game engine for the Nintendo® Game Boy Advance™
A better alternative to garbage collection built into the Saturn framework. The implementation should be as similar as possible to the standard library specification, although it doesn’t have to be...
This will have to be done in ARMv4 assembly, and should at least handle interrupts for V-Blanking.
Should be hooked into the mainloop, with the task set executed every frame.
These should just be in the header files – don’t worry about any implementations yet. **Note:** These should be for the source headers in `/src`, not the public interface in...
Needed for a continuously running engine, and for the asynchronous task system, among other things.