TileMaps
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Example repository for organizing generic tile maps in Unity with C#
# Description Considering switching to other version of A* Mapping (might add as separate versions). # How Has This Been Tested? Tested locally to ensure it solves paths as expected....
Add options to configure the A* algorithm to change how the heuristic works. This will let an end user experiment with what properties affect the performance.
> If you're looking for extra features, adding the ability to see a description of each algorithm would be a good teaching tool. A link to Wikipedia, or even an...
> Might be cool to have a layer with some visual indication of the math behind the search. Like showing the values used in the A* calculations on each cell....
Update project to use Text Mesh Pro fonts instead of the default unity fonts. It's easier to read and looks so much better. Legend uses the TMP fonts and it...