OpenKCC
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Open Source Kinematic Character Controller for Unity
**Is your feature request related to a problem? Please describe.** I think a bit of documentation or any way to add features like climbing etc could be fine **Describe the...
Add example to project to keep humanoid character feet grounded and locked in place when moving to have animations line up with player movement. Adding basic foot IK as part...
Add animation documentation for where animations are referenced from and how to modify/configure/add animations via Mixamo for existing or different models.
Add some documentation in the contributing section about how to configure a `UNITY_LICENSE` secret in forked repos so they can run the pull request validation workflows as well. Additionally, if...
Add a KCC Movement Engine that supports movement via a floating capsule. Have the capsule float a specific distance off the ground and it should create a capsule collider for...
Created a rough draft of example customization user stories, I plan to update this document as development on the new API continues # Description Created a markdown file to discuss...
Add support for CinemaMachine unity as an external package to support more types of camera control and camera modes. Add as a separate package so it's not required dependency and...
Add some features to mole movement * Non digging/normal walking state * Transition to/from digging state when holding a button * Have camera roll in a super mario galaxy style...
------------------------------------------- **Describe the bug:** When utilizing the newly updated KCC Movement Engine with a barebones client script, I got the unexpected behavior demonstrated in the following gif where the velocity...
Swapping version with a chapter selected doesn't load the new URL page properly. Need to patch this behaviour in the main.js script. Changing version on a page with a chapter...