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Switch to FSM Based Controller

Open nicholas-maltbie opened this issue 2 years ago • 0 comments

Switch character controls to be managed using a Finite State Machine (FSM) based model. Integrate the Coyote state machine framework into the project for managing the state transitions and actions.

In addition, switch sample character controller to now work based off of FSM model along with any other example character controllers in the future.

nicholas-maltbie avatar Jul 28 '22 23:07 nicholas-maltbie