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Multiplayer racing game made with Unity

Results 6 FallingParkour issues
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When pushing an object, network delay can cause the push to take a longer period of time. Two changes are needed to mitigate this: 1. Don't allow a player to...

enhancement

Working on a new obstacle course map, The Factory. Where players will need to navigate through a maze of conveyer belts, gears, and machinery to make it to the end.

enhancement

Creating a level with disappearing hex platforms could be more fun than in Fall Guys if we give players points for every hex they make disappear. - Could be a...

enhancement

Work on a new level for hidden maze where tiles will appear and disappear lit by light sources across the map. Players will have to race and navigate through the...

enhancement

Make a new sub menu in the settings menu for a character select screen. Have this character selection control the avatar loaded for a player. In the setting menu, dynamically...

enhancement

We should change other things that use the input system to just use InputActionReference as it's much simpler to manage. _Originally posted by @nicholas-maltbie in https://github.com/nicholas-maltbie/FallingParkour/pull/18#discussion_r692679949_

refactor