Eli
Eli
fixed the merge conflict
As of right now the physics is plugin based. It would be best to do this and make accurate physics part of engine itself at the same time.
i am also encountering this issue, and doing `GDK_BACKEND=x11` fixes it, however this is a temporary solution and should be fixed
/verify
/verify
https://github.com/niceEli/Bucket/commit/c763d0cee1e1ca03f2797c84b0334c6bd196236a added in my personal bucket (after learning scoop)
resolved conflicts in commit 894d9df6d65baa497d017fb09db200cb39066eae
no idea for fail should of worked properly
wait sorry nvm to that i reread what you wrote
this would be pretty cool