lyon
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2D graphics rendering on the GPU in rust using path tessellation.
These dependencies were quite out of date and were hitting some bugs when running. Update dependencies to the latest and do needed restructuring to make the example run. Also use...
This is just a convenience method for easier reuse.
In the `main` branch (commit 2407b7f5e326b2a8f66bfae81fe02d850d8b0acc), running the following in the "cli" directory produces incorrect results: ``` cargo run show "M 69 -155 L 71 -158 74 -158" --stroke -w...
This will have to wait until the next major version of lyon_tesselation.
I am trying to use the `PathSampler` to created dashed patterns as suggested here #673 Here is what my code looks like more or less: ```rust struct Dash { pub...
I am rendering a map tiles and I use lyon to hatch polygons. The problem is that hatching of adjacent tiles or polygons doesn't match. Please add offset parameter to...
It says this is an issue with metal so I don't think it is the same as #721 ``` == wgpu example == Controls: Arrow keys: scrolling PgUp/PgDown: zoom in/out...
Currently it is a bit hard to figure out whether or not a commit on the `master` branch is included in a release, because no tags have been created after...
I'm curious what's the best way to find the closest point on a bezier segment given a point. It seems there is no utility function for this currently. Eg. bezier.js...
Given the following example: ```rust use lyon::math::{point, Point}; use lyon::path::Path; use lyon::tessellation::*; fn main() { let mut tessellator = FillTessellator::new(); { let mut builder = Path::builder(); builder.begin(point(0.0, 0.0)); builder.line_to(point(100.0, 0.0));...