gpm.unity
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rotation
this is the situation if I use position = new GpmWebViewRequest.Position { hasValue = true, x = 0, y = 0 }, size = new GpmWebViewRequest.Size { hasValue = true, width = (int)(Screen.width * 1f), height = (int)(Screen.height * 1f) }, then when I rotate the screen nothing changes, the rotation only works if I use fullscreen, what should I do in this case, since the rotation does not work correctly and retains the initial position
Service
- [ ] WebView
- [ ] AssetManagement
- [ ] Communicator
- [ ] LogViewer
- [ ] Manager
- [ ] UI
- [ ] Profiler
- [ ] Adapter
- [ ] DLST
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Hello. @Geniif.
What are the rotation settings for the Unity player settings? What values have you entered in the GpmWebViewRequest.Configuration? Can you please provide a screenshot or video of the situation where the rotation is not working?
Thank you.
Hello. @Geniif.
Is the issue with rotation resolved? If so, we'll close the issue.
Thank you.
@taehyeon-nhn I solved the problem
@taehyeon-nhn I still need help, is there some function that monitors the user's use of the camera? I don't want to prompt the user for camera access when the view starts. I want to do this only when he needs it, like in native Android, if this is possible?