gpm.unity icon indicating copy to clipboard operation
gpm.unity copied to clipboard

rotation

Open Geniif opened this issue 1 year ago • 4 comments

this is the situation if I use position = new GpmWebViewRequest.Position { hasValue = true, x = 0, y = 0 }, size = new GpmWebViewRequest.Size { hasValue = true, width = (int)(Screen.width * 1f), height = (int)(Screen.height * 1f) }, then when I rotate the screen nothing changes, the rotation only works if I use fullscreen, what should I do in this case, since the rotation does not work correctly and retains the initial position

Service

  • [ ] WebView
  • [ ] AssetManagement
  • [ ] Communicator
  • [ ] LogViewer
  • [ ] Manager
  • [ ] UI
  • [ ] Profiler
  • [ ] Adapter
  • [ ] DLST

Version

Write the version that you are currently using.

Summary

A clear and concise description of what the question is.

Screenshots

If applicable, add screenshots to help explain your question.

Additional context

Add any other context about the problem here.

Geniif avatar Jan 10 '24 16:01 Geniif

Hello. @Geniif.

What are the rotation settings for the Unity player settings? What values have you entered in the GpmWebViewRequest.Configuration? Can you please provide a screenshot or video of the situation where the rotation is not working?

Thank you.

taehyeon-nhn avatar Jan 11 '24 22:01 taehyeon-nhn

Hello. @Geniif.

Is the issue with rotation resolved? If so, we'll close the issue.

Thank you.

taehyeon-nhn avatar May 24 '24 08:05 taehyeon-nhn

@taehyeon-nhn I solved the problem

Geniif avatar May 30 '24 17:05 Geniif

@taehyeon-nhn I still need help, is there some function that monitors the user's use of the camera? I don't want to prompt the user for camera access when the view starts. I want to do this only when he needs it, like in native Android, if this is possible?

Geniif avatar May 30 '24 17:05 Geniif