Van Nguyen
Van Nguyen
  Here is a mockup Highlights of this design: 1. Targets are horizontally placed, which is much more akin to a "timeline" view (maybe for timeline buffs later??), and...
The problem is there are 2 sets of Loadout Settings and they have different features available depending on where you access it from  I think most of the decisions...
I think the team ui for loadout settings is also missing a lot of context when switching loadouts. Maybe all that context isn't as needed since users will typicaly name...
https://github.com/orgs/community/discussions/65321 workarounds: https://github.com/peter-evans/create-pull-request/blob/main/docs/concepts-guidelines.md#triggering-further-workflow-runs
Resolved in #2249
Please check with @frzyc on how he wants to do this. I know he was experimenting with dnd so not sure what he wants the future standard to be
I've considered that many times, but I can't think of any reasonable UI for it that isn't really ugly or super confusing for users
Seems so https://discord.com/channels/785153694478893126/1218906581593231540, tho i still feel like its weird that teams are not deleted with that setting enabled
Leaving @frzyc to give final say
Is it in scope to include this for real builds too? my use case is determining if a constellation or weapon is 'worth' to pull. Weapons are covered since you...