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Sprite Builder lib for Cocos2-x

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![screen shot 2014-10-19 at 17 32 40](https://cloud.githubusercontent.com/assets/7080476/4693300/7c6fa80e-5793-11e4-9218-0cd8a04a7c93.png) ![screen shot 2014-10-19 at 17 32 51](https://cloud.githubusercontent.com/assets/7080476/4693301/7e5f1c8a-5793-11e4-8d58-115dceda879a.png)

onNodeLoaded will be called twice if ccb was added as a CCBFile Even the Cocos2d-x guys has fixed this. I can confirm that your code (basically the same like the...

See below attached screenshot. Seems the memory leak is from readNodeGraph()? ![screen shot 2014-10-04 at 12 03 25 pm](https://cloud.githubusercontent.com/assets/1173761/4514599/17332d1c-4b7c-11e4-9d3c-64b56aab7635.png)

parse custom property's bug

Hi At case ((ParticleSystemQuad *)pNode)->setEmissionRate(pFloat); is called before the ((ParticleSystemQuad *)pNode)->setTotalParticles(pInteger); _emissionRate became broken, because: void ParticleSystemQuad::setTotalParticles(int tp) { ... _emissionRate = _totalParticles / _life;

Hi DuongNT, convertStringToMask function always return 1 however strings are 1 or 2 or 4.

the code crashes when I set 2 animations on the timeline for a single node (e.g. Sprite). Let's say I set rotation for the sprite on its timeline, it works...