spritebuilder_cocos2dx
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Sprite Builder lib for Cocos2-x
 
onNodeLoaded will be called twice if ccb was added as a CCBFile Even the Cocos2d-x guys has fixed this. I can confirm that your code (basically the same like the...
See below attached screenshot. Seems the memory leak is from readNodeGraph()? 
parse custom property's bug
Hi At case ((ParticleSystemQuad *)pNode)->setEmissionRate(pFloat); is called before the ((ParticleSystemQuad *)pNode)->setTotalParticles(pInteger); _emissionRate became broken, because: void ParticleSystemQuad::setTotalParticles(int tp) { ... _emissionRate = _totalParticles / _life;
Hi DuongNT, convertStringToMask function always return 1 however strings are 1 or 2 or 4.
the code crashes when I set 2 animations on the timeline for a single node (e.g. Sprite). Let's say I set rotation for the sprite on its timeline, it works...