rigid_transform_3D
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Does this work for real-world 3D transformation between two different coordinate system?
If i have two coordinate system c1 and c2, and there are three sets of corresponding points that matchs in the real-world from both coordinate system, does this method work for finding transformation matrix? If yes, can you give me an example of such coordinates. Thanks
Yes, but it's up to you to make sure all the points are in the same coordinate system. Else you will get a solution that doesn't make sense.