nfengine
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Game engine
- new entity - terrain - segments integration - collision detection - planet rendering (?)
As in title. Such file will help us track all issues done in between nfEngine releases on master branch. - Make sure it will be written in Markdown. - See...
Math module in nfCommon uses purely SSE4 code. We need to take into account other CPU extension sets: - Implement no SSE/AVX version of Math module (should depend on NFE_MATH_USE_SSE...
There are plenty of memory leaks when running core test and engine test. Fix them all (if possible). Write a test initializing and releasing the engine multiple times.
Implement missing parts of the engine's C++ API. The API should: - be very well documented (in doxygen style) - provide all functionalities the engine offers: - creating and managing...
- Move fonts rendering routines to the engine's code, so that renderer module does not use FreeType library. - Provide better API: currently text alignment options are hidden in GuiRenderer.hpp...
Use tesselation, where possible: - terrain rendering - mesh smoothing