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Game engine

Results 90 nfengine issues
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Some OS's already migrated to Wayland and may not work fully with us. Using native Wayland might also have its perks and be more future proof. - [ ] Implement...

enhancement
low priority
medium

- [ ] Ensure that renderer system is not using mesh/material/texture resource directly. - [ ] Move the high-level renderer code to another project (e.g. nfRenderer): - _nfCore/Renderer/_ can be...

enhancement
medium priority
medium

- [x] Convert LOG_FATAL to NFE_ASSERT(expression, message, ...) - [x] Break the application if debugger is attached - [x] Show error message box - [ ] Show/dump callstack if possible

medium priority
new feature
medium

As an example in Assertion.cpp shows, sometimes we might want to create a popup window through Window Manager on OS. While on Windows it is as easy as calling a...

enhancement
low priority
small

Launching nfEngineDemo on Debug profile causes STL "vector array subscript out of range" assertion fail on MultiPipelineState.cpp @ 292.

bug

Mirror/portal view should be rendered to separate texture so it can be reused and some effects can be applied (normal mapping, blur, etc). Portal rendering can be used not only...

low priority
new feature
medium

When a segmentation fault occurrs we could catch it and print last log message containing stack trace and other useful debug info. Check if it is possible on Windows also.

medium priority
new feature
medium

http://twvideo01.ubm-us.net/o1/vault/gdc2016/Presentations/Pedersen_LasseJonFuglsang_TemporalReprojectionAntiAliasing.pdf https://github.com/playdeadgames/temporal

medium priority
new feature
huge

Post process renderer should be elastic, so adding a new effect is easy and does not require copy-pasting tones of code. There should be something like "Pass", which would hold:...

low priority
new feature
huge

Implement simple console GUI. Features: - typing commands and displaying log - registering functions - registering variables TODO...

medium priority
new feature
medium