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Design and implement serialization of nfEngine's object

Open lookeypl opened this issue 10 years ago • 1 comments

Serialization routines must cover:

  • scene (with segments)
  • entities
  • components
  • resources

Serialization should be done in binary format.

There should be introduced a new entity property - "static". A static entity can not be modified during a gameplay. Only non-static entities should be included in a game savestate. (To be discussed)

Split this task into subtasks if needed.

lookeypl avatar Aug 07 '14 20:08 lookeypl

Objects to serialize, both implemented and planned (from 12.11.2015 meet): img_1089

lookeypl avatar Nov 16 '15 09:11 lookeypl