nfengine
nfengine copied to clipboard
Design and implement serialization of nfEngine's object
Serialization routines must cover:
- scene (with segments)
- entities
- components
- resources
Serialization should be done in binary format.
There should be introduced a new entity property - "static". A static entity can not be modified during a gameplay. Only non-static entities should be included in a game savestate. (To be discussed)
Split this task into subtasks if needed.
Objects to serialize, both implemented and planned (from 12.11.2015 meet):