MarchingCubesBurst
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Is it possible to make the mesh smoother?
I'm a newbie to unity, but I got your awesome library to work to display a mesh from volumetric data.
However, I noticed that if my grid points are not dense enough the mesh appears unsmooth with visible lines (similar to the example picture in the readme).
Upon Googling the issue, it seems that it should not happen and the shading should be smooth.
People suggest that it is an issue with the calculation of normals, and one should average the normals of the shared vertices. (Tbh I don't understand all this stuff)
Could you please guide me on how this library can be modified to fix this issue?