newfrenchy83
newfrenchy83
This is to repair two errors introduced in the conditions of definition of tag_name variables, used to determine if an attack variable can be checked taking into account or not...
this is a backport of https://github.com/wesnoth/wesnoth/commits?author=stevecotton https://github.com/wesnoth/wesnoth/commit/4afdc92f13eff33f89684e4e9489ff66f87bf17e comit because one change of behavior is to prevent crashes of game This adds a recursion counter which runs on a per-weapon basis;...
When for example we have [damage_type][filter_self][has_attack|filter_weapon]type=pierce applied to one or any pierce type attack and the unit does not have an unaffected pierce attack, the change in type triggers an...
I reuse same method what in https://github.com/wesnoth/wesnoth/pull/9185 PR for resolve infinite recursion in abilities
This is not a stricto sensus repair since in this configuration [filter_adjacent_location] will have to be encoded inside a [filter] filter, but the advantage is to generalize the use of...
Fix https://github.com/wesnoth/wesnoth/issues/9467
When I use an ability id=A and include [filter][filter_adjacent]ability_id_active=A, the more units with the adjacent ability I add to it, the slower the game becomes, and at the third unit...
Addresses https://github.com/wesnoth/wesnoth/issues/9309 when used, the amlas in [unit_type] are replaced by list of amlas in [modify_unit_type],i cannot done add [advancement] without erase amla already present.