newfrenchy83
newfrenchy83
fix https://github.com/project-ethea/After_the_Storm/issues/86
resolve https://github.com/wesnoth/wesnoth/issues/9035 issue by reply to @stevecotton suggestion.
When for example we have [damage_type][filter_self][has_attack|filter_weapon]type=pierce applied to one or any pierce type attack and the unit does not have an unaffected pierce attack, the change in type triggers an...
Fix (https://github.com/wesnoth/wesnoth/issues/8585)
Fix Weapon special filters can be affected by the weapon special leading to infinite recursion[1.18]
When for example we have [damage_type][filter_self][has_attack|filter_weapon]type=pierce applied to one or any pierce type attack and the unit does not have an unaffected pierce attack, the change in type triggers an...
The code was moved to abilities.cpp so that it can be called from the units or attack_type functions, the attack_type function state necessary for the tags [filter_special_active] and [remove_specials] which...
now what 1.18 separate of master branch it istime of aiming for that.
Fix https://github.com/wesnoth/wesnoth/issues/7992