newfrenchy83
newfrenchy83
use a "filter_distant" equivalent ot "filter_adjacent" is simplest to write and more dynamic what [filter_location] because is it no more necessary to specifie side of unit. More intessting for encode...
Backstab attribute option deprecated, we could remove that, isn't it?
At the suggestion of @stevecotton, I propose a special [damage_type] capable of modifying the type of attack used when the conditions are met. Its operation is similar to [attack_alignment]: https://github.com/wesnoth/wesnoth/pull/6968....
Although it is possible to mimic the operation of an alignment of the unit according to the time of day in standard conditions with [damage], the use of a fixed...
Can resolve https://github.com/wesnoth/wesnoth/issues/8179 issue while waiting for the release of the use of the number of advancement or their identity to be decided, I added both in the formulas
In the case of [leadership], the fact that the values of each ability can be added when cumulative=yes can justify the addition of limit values not to be exceeded, but...
when two special weapons use multiply and divide with the same id, both operations are used, isn't that so why should it be different with 'add' and 'sub' where it's...
Because of this risk I duplicate special_id_active in overwrite to be sure to maintain a way to remain selective on the abilities/specials to overwrite.
In [effect] you can add a special weapon or replace the existing specials with others, or specifically remove a weapon by the identifier but not by the tag_name or other...
add a attack 'alignment' attribute for have specific attack alignment different of unit alignment
it is almost same what https://github.com/wesnoth/wesnoth/pull/6968 who is rebased with this commit but i add only attribute in [attack] here