Justin
Justin
I looked into this a bit. I found the problem, a workaround, and a possible solution. The problem is that, under the hood, the mesh sequence is not stored as...
FYI, if you end up trying to implement this (as I think you implied you might want to do), you should start from this branch: https://github.com/neverhood311/Stop-motion-OBJ/tree/version-2.2 I wouldn't want you...
That's an interesting idea. I think it's entirely possible. How would your mesh data be formatted? According to [this stack exchange post](https://blender.stackexchange.com/a/159185/1170), Blender can create a mesh from an array...
Ok, I'll see what I can do. I can't promise a timeline, though.
That sounds a little more tricky but still probably possible. On Thu, Aug 20, 2020 at 8:44 PM 彭于斌 wrote: > And what's more, can we use the *streaming* mechanism,...
@archibate Are you still working on TaiChi-Blender integration? I'm finally getting around to some Stop Motion OBJ development. I'm working on a feature that lets you create an empty mesh...
Yeah, I tried enabling the Split by Group option for an OBJ sequence with multiple groups and it only keeps the first object as part of the sequence. The remainder...
This feature is on my backlog, but I don't know whether it will make it into the next version. > After checking filesize when saving. I noticed that due to...
I don't think I fully understand your use-case. It sounds like you have a sequence of .PLY files and they each have vertex color data. Are you trying to render...
Right, I don't mean to treat it as a single mesh. One of the first approaches to debugging issues with mesh sequences is to make sure you can do what...