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Mesh triangle reduction using quadrics (for Delphi, Lazarus and Pascal)

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I tried using a file with .stl extension which a pretty common file type in terms of 3d objects, and the result was stuck on :- ![image](https://github.com/neurolabusc/Fast-Quadric-Mesh-Simplification-Pascal-/assets/133983256/9616be64-cc34-4fcc-b896-e06074f8fd82)

I try to minimize file with 0.1 but it output the same file with 0.2 to 0.06