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Reactive Extensions for Unity

Results 124 UniRx issues
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This fixes #292 , where an InvalidOperationException is thrown in certain situations when using ReplaySubject. I also fixed a ReplaySubject unit test which was previously disabled and failing due to...

Fixed the following problems. https://github.com/neuecc/UniRx/issues/460 https://docs.unity3d.com/ja/2018.4/Manual/ScriptingRestrictions.html

In ReactiveCollection, the `isDisposed` bool is never been set to true despite some observables checking for it. There is another bool `disposedValue` that is actually set. `isDisposed` should probably be...

AsyncMessageBroker seems to be useful in cases where one may need to collect some data from subscribers. Currently, you can await all subscribers to finish their jobs, then do something...

This PR adds new method overloads to allow AsyncMessageBroker to receive data from subscribers. This PR closes #456

Hey. Do not know if it's appropriate to create pull request but anyway, sharing some changes here. We're using UniRx extensively in our Unity projects and faced a lot of...

Add summary/description to public methods

UniRx.InspectorDisplayDrawer.OnGUI (UnityEngine.Rect position, UnityEditor.SerializedProperty property, UnityEngine.GUIContent label) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/InspectorDisplayDrawer.cs:126) When using ODIN serialization for ReactiveProperties: - InspectorDisplayAttribute - IntReactiveProperty - LongReactiveProperty - ByteReactiveProperty - FloatReactiveProperty - DoubleReactiveProperty - StringReactiveProperty -...