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Reactive Extensions for Unity

Results 124 UniRx issues
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I was making a class inherits `ReactiveDictionary` and when I inspect source of it, there is `isDisposed`. ```csharp [NonSerialized] bool isDisposed = false; ``` and it's used to check if...

Hello Dear Community! I'm trying to do _DELETE_ request to the server however _ObservableWWW_ class does not have _DELETE_ method. I see that _ObservableUWP_ method contains the _DELETE_ method however...

The ReactiveCommand and ReactiveProperty classes right now do not implement the common ICommand and INotifyPropertyChanged (for the Value property) interfaces. If the classes did this, they could be used with...

Hi there. We are working on a public registry of open source packages for Unity https://xcrew.dev/ It would be nice if you could support and update UniRx yourself. For it...

The observable below will not emit anything when the space bar is pressed. `Observable.EveryUpdate().Where(_ => Input.GetKeyDown(KeyCode.Space))` Meanwhile using an Input.GetKey() predicate does capture the key being held down as expected....

Same as https://github.com/Cysharp/UniTask/issues/222

The current version requires IMGUI in `InspectorDisplayDrawer`, so I added it as a package dependency.

Is there any technical reason about ReactiveCollection doesn't contain ForEach with lambda expression? I see that ReactiveCollection implements the following interfaces `Collection, IReactiveCollection, IDisposable`. In which one ForEach should be...

Running the latest version of UniRx , just found this ![image](https://user-images.githubusercontent.com/548964/111804347-4826a780-88d0-11eb-9229-d90522426d9c.png) I don't think null should count as a value, shouldn't it?

Environment: * Unity 2020.2.7f1 * UniRx 7.1.0 (latest) I've ran the following test, once with `Time.timeScale = 0.5f` and once with `Time.timeScale = 2f`: ```csharp Subject test = new Subject();...