UniRx
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Reactive Extensions for Unity
Hi there, I am a developer using a combination of UniRX and UI Toolkit to do a pseudo-MVVM. UI Toolkit (Formerly UI Elements) is a preview package provided by Unity...
` WaitAnim().ToYieldInstruction(true);` or `WaitAnim().ToYieldInstruction();` When i call WaitAnim coroutine as the above, does not catch an error. It is not written any error in the console.
This library has been inactive for a long time! any plans forward?
### Expected behaviour One adds this trigger to an UI element and it will get raised when the event is performed. ### Actual behaviour The event gets only raised if...
Used video title for the link. `Capialist` 😅
Fix typo.
I would like to use UniRx with Unity's new [Input System](https://docs.unity3d.com/Packages/[email protected]/manual/QuickStartGuide.html). Maybe the API would look something like this: ``` Observable.FromInput(actions.Player.Fire.performed).Subscribe(context=>{}); ``` Is there a suggested way to do this?
in MonoBehaviour 1 I have a call: ``` await messageBroker.Receive(); Debug.Log("Received"); ``` while in the other I have: ``` messageBroker.Publish(); Debug.Log("Published"); ``` my problem is that program seems to stop...
Unity recently mentioned in [an article on .net update](https://blogs.unity3d.com/2018/03/28/updated-scripting-runtime-in-unity-2018-1-what-does-the-future-hold/) that ideally libraries for unity should be targetting .net standard profile: > The .NET Standard 2.0 profile matches the profile of...
An exception was raised when using CancelationToken in ReactivePropertyExtensions.WaitUntilValueChangedAsync.