UniRx
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Support "Domain Reload" disabled in a project
Some statics maintain their values when "Domain Reload" is disabled in a project. This pull request helps clean stale values when the game is started in editor.
FYI: https://docs.unity3d.com/ScriptReference/InitializeOnEnterPlayModeAttribute.html
Seems ok to me! This is the only thing that currently prevents our team to deactivate Domain Reloading in our projects