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Hyper Fast Reactive Tween Engine for Unity

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I have added the colors extension for the SpriteRenderer based on Graphic and have fixed the calculation of the color transition. The calculation uses the opposite color that you want...

11:32:42 ExternalAssets/ReMotion/EasingFunctions.cs(56,40): warning CS0414: The private field `ReMotion.EasingFunctions.defaultEaseInBack' is assigned but its value is never used 11:32:42 ExternalAssets/ReMotion/EasingFunctions.cs(63,40): warning CS0414: The private field`ReMotion.EasingFunctions.defaultEaseOutBack' is assigned but its value is never...