networked-aframe
networked-aframe copied to clipboard
A web framework for building multi-user virtual reality experiences.
Hi Vincent, let us assume that I have site1 which is an apache2 website: http://127.0.0.1:80/site1/index.php looking at c:\xampp8\htdocs\site1\index.php and I want at http://127.0.0.1:8080/site1/naf/index.html to have the NAF website that looks...
Hi Vincent, I have used the MultiStreams example to make an example for green screen effect. Contribution: examples/advanced-video-green-screen.html src/components/networked-video-source-green-screen.js Real Demo: https://vrodos-multiplaying.iti.gr/advanced-video-green-screen.html Tests: Firefox (not yet tested with Chrome) Methodology...
Currently the easyrtc adapter register the local media streams under the "local" key, see https://github.com/networked-aframe/networked-aframe/blob/76023a2415d103c9ee00443198004648f0ff4084/src/adapters/EasyRtcAdapter.js#L270-L287 I tried to change in this code "local" by `NAF.clientId` but the camera media will...
In the demos and tutorial, we can have the client communicate with each other by using `NAF.connection.sendData(clientId, dataType, data)`, which is an extension to `easyrtc.sendData()` from client side. Is there...
This is currently hard coded https://github.com/networked-aframe/networked-aframe/blob/76023a2415d103c9ee00443198004648f0ff4084/src/adapters/EasyRtcAdapter.js#L315-L318 We should be able to specify options here like ```js audio: {echoCancellation: true, noiseSuppression: true, autoGainControl: true} ``` instead of `audio: true` and for...
I'm trying to use networked-aframe with socket.io on a context path eg localhost:8080/my-app. But how can I configure the client-side socket.io part with that path as it goes by default...
When enabling audio (or using the 'Positional Audio' example), avatars do not appear to each other on iOS, Safari or Chrome.
There can be a race condition case where the schema defined in the footer of the page is not register when the networked init function is executed where it calls...
#327 was using a peer to peer persistence. In this example, we save the persistent entities server side. This addresses #139 - [x] keep in memory server side the persistent...
The minecraft demo is impressive for multiplayer games. But how would you implement a server feature to store the changes made by the users in a session on the server...