unity.libsodium
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Add WebGL target
I've been struggling to get WebGL crypto functions to work in my Algorand SDK library. I have been using .jslib
native plugins to handle them, but the APIs are not the same as libsodium.
Well I'm pleased to show off that I got source libsodium working in WebGL! Check this out: https://github.com/CareBoo/unity-algorand-sdk/tree/8c1b360d745cfcb1d621d355f56fa959c33a8957/Runtime/Algorand.Unity.Crypto/Plugins/WebGL
I have only tested ChaCha20Poly1305, Ed25519, and Sha512, however, I'm really surprised it worked!
So the steps to copy from the libsodium project were the following:
- Give each file a unique name.
- Replace all
#include
s with the new names. - Flatten the folders.
- Remove all directories from
#include
s. - Set explicit version and minimal in the
version.h.in
->version.h
file.
I recommend doing something similar to add this to WebGL. It should also just work for any platform using IL2CPP, so it opens this project up to loads of other platforms!