UABEA
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import/export by name
It would be a good option to export/import only by name, without using ID and Asset, so that you can find the object, as the ID and Asset can change depending on the version of the game.
With Name, ID and Asset priority Name + ID + Asset Name + Asset Name
And to be able to import in command line.
There was a pull request to add this feature a while ago (but was closed by the author) and it's already been requested a bit. The main issues are:
- If the path ids change, not only is the asset you're importing a different path id but so are potentially the path ids inside the dump. The format of the asset could also change
- Multiple assets with the same name could be a problem and the current file conflict picker guarantees a many to one, but if you use plain asset names without a path id, you get a many to many mapping which is a little more complex.
Is there a possibility that uabea will look for the id and put it on import if the object is not found because of a changed id using the name+asset?