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Support for TextMeshProUGUI

Open Dayslar opened this issue 1 year ago • 6 comments

Hi, at the moment the TextMeshProUGUI component does not allow editing test knowledge for a property, is it possible to add recognition and editing for this component, thanks

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Dayslar avatar Jun 19 '24 13:06 Dayslar

This happens if the bundle has a stripped type tree and script info wasn't found. It may work if you copy the bundle to your game data root folder, next to the managed folder or il2cpp data folder.

nesrak1 avatar Jun 19 '24 16:06 nesrak1

Now it almost worked, he thought for a very long time and ended up falling by mistake.

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Dayslar avatar Jun 19 '24 17:06 Dayslar

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Dayslar avatar Jun 19 '24 17:06 Dayslar

If the game is using cpp2il, you can try options->disable cpp2il and dump the dlls from il2cpp manually and put them in a folder called Managed next to the bundle. Otherwise, it could just be an update for at.net is needed which might be fixed in UABEANext as you had open earlier.

nesrak1 avatar Jun 19 '24 18:06 nesrak1

UABEANext has crashed after try to open TextMeshProUGUI

The thing is that Unity is used in the apk file and I do not have access to these dlls

Dayslar avatar Jun 19 '24 18:06 Dayslar

This is the structure of the project in the apk, if you can tell me what and where I need to move it so that everything is completed successfully, I will be very grateful

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Dayslar avatar Jun 19 '24 18:06 Dayslar