nerfstudio
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Prefilter the invisible 3DGS before splatting on images
For large-scale scenes, particularly in the forward-moving street scenes, some 3D Gaussians may lie outside the current camera frustum. A better way to save memory and accelerate the speed is to filter some 3DGS that are not visible within the camera's view frustum before execute rasterization
. Have you implemented this component?