nerfstudio
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poor result on custom images
my image
and wandb log https://wandb.ai/ju805604/nerfstudio-project/runs/al6hxx7p?workspace=user-ju805604
result
i trained with ns-train nerfacto --pipeline.datamanager.train-num-rays-per-batch 2048 --experiment-name actocat --max-num-iterations 100000 --vis viewer+wandb --data custom/processdata/cat nerfstudio-data
and export ns-export poisson --load-config outputs/actocat/nerfacto/2024-02-13_112157/config.yml --output-dir exports/mesh/CAT --target-num-faces 50000 --num-pixels-per-side 2048 --num-points 1000000 --remove-outliers True --normal-method open3d --use_bounding_box False --obb_center 0.0000000000 0.0000000000 0.0000000000 --obb_rotation 0.0000000000 0.0000000000 0.0000000000 --obb_scale 1.0000000000 1.0000000000 1.0000000000
Have you looked at the trained nerf in the viewer? how does the actual model itself look?
Have you looked at the trained nerf in the viewer? how does the actual model itself look?
Viewer looks very good. The object is clearly rendered
I have same problem. Looks like something is wrong with exporting.
Hi, did you try this: --pipeline.model.predict-normals True , for training?
Hi, did you try this: --pipeline.model.predict-normals True , for training?
yes, of course
Using the bounding box option instead of obb worked for me. Try this. ns-export poisson --load-config outputs/actocat/nerfacto/2024-02-13_112157/config.yml --output-dir exports/mesh/CAT --target-num-faces 50000 --num-pixels-per-side 2048 --num-points 1000000 --remove-outliers True --normal-method open3d --use_bounding_box True --bounding-box-min -1 -1 -1 --bounding-box-max 1 1 1
Hello, same problem here. @HeaIn I tried your command but nothing changed. On the older verisons of nerfstudio there was an AABB in which the scene was scaled inside it. Now seems like the scene is infinite and the algorithm renders more useless pixels which cause noise.
I tried to crop the scene but the results was the same. Also the crop is not the same as earlier with scaled down the AABB. I dont know how the mesh extraction could work.
This is the mesh extraxtion with poisson
while this is my render