NeosModLoader
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A mod loader for Neos VR
Implements an expanded upon Version of the feature requested by @art0007i in #75. Also changed config loading to use reflection to make it more compact, more permissive and easy to...
NML2
A list of changes that would be neat to have whenever a breaking change is done: - [ ] Move the mod info to standard attributes - [ ] Add...
Currently still without documentation, but the first goal would be to have other people look over the API. And add a proper matcher for `GenericTypeMethodsInvoker.GetGenericMethodOfConcreteTypeDefault` 😂
```log 12:40:26 PM.941 ( 0 FPS) [INFO] [NeosModLoader] loading assemblies from nml_libs 12:40:27 PM.497 ( 0 FPS) [ERROR][NeosModLoader] error loading assembly from D:\Neos\app\nml_libs\Magick.Native-Q16-x64.dll: System.BadImageFormatException: File name: 'D:\Neos\app\nml_libs\Magick.Native-Q16-x64.dll' at (wrapper managed-to-native)...
This makes the modloader watch the nml_mods directory and attempt to load any new .dll file it finds in there during runtime as a new mod. This also adds a...
when developing mods I often use the visual studio launch configurations to launch the game, it would be useful if I could somehow make `debug=true` only active when launching using...
The [Standalone Setup Instructions](https://github.com/neos-modding-group/NeosModLoader/blob/master/doc/neos_standalone_setup.md) assume a player wants to use steam to launch still. We should include or reference [Neos Standalone Build Docs](https://wiki.neos.com/Command_Line_Arguments#For_the_Standalone_build) for modloader setup without steam. This should...
The manual installation steps aren't *that* bad, but we've seen a few people having trouble with getting files in the correct places. The obvious solution is to build an automatic...
Hey! Just a little heads up, Might be useful to include a NeosHeadless Installation Guide along side the normal one, due the Linux NeosHL not containing the "Libraries" Folder. ![Screenshot...