Nick Young

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Looks like someone already raised this issue over in the sf repo - https://github.com/r-spatial/sf/issues/1732. Can I suggest tmap falling back to `cleangeo::clgeo_Clean(as_Spatial(invalid_geometry))` if `st_make_valid` fails? Alternatively setting `sf::sf_use_s2(FALSE)` until `st_make_valid`...

It should take a photo the first time it runs, and you should see red floating text saying "photo captured, processing". After that, air tap or click with the clicker...

@LukeStephen - because https://github.com/UoA-eResearch/hololens_facial_recognition/blob/master/Assets/Scripts/GazeGestureManager.cs#L126 is wrapped in a try block, if the OpenFaceUrl isn't set to something valid or if the server is down, the app will still work fine...

@k3nnywilliam I hadn't planned on it, but it wouldn't be hard to do. Just add a coroutine that calls `PhotoCapture.CreateAsync(false, OnPhotoCaptureCreated);` every second or so. Feel free to submit a...

update to the latest version of windows and enable developer mode

![image](https://cloud.githubusercontent.com/assets/3378822/23736215/a0e99760-04ef-11e7-90a9-a6176b33b661.png)

@Amal-A-U you would have to ask @sizingservers or @didjeeh if they/he would consider making their fork open source again

When building from Unity, ensure you that select Windows Store - Hololens - D3D as your target platform. You may need to perform a clean build

The problem with 2) is that the text/rectangle is positioned in space next to the face it's associated with. If we move that, in the case of multiple faces, it...

I'm unsure if the unity build process modifies the source files in any way. Can you run a find . | grep in the built solution App folder for GazeGestureManager...