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Exploring usage of custom tags with ScriptableObjects in Unity
Tags
Replacement of built-in tags with asset-based solution.
It's easier for collaboration and fun to work with!

Create/GameObject/Tag
Add Component/GameObject/Tags

Tag name matters only to you now.
Tests:
- FindWithTag is faster, as it's just a lookup for reference

tested in Update with 720 objects, 72B allocation comes from IEnumerable on FindAllWithTag