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Fluent re-take on Unity Inspector UX. Packed with QoL improvements.

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element in this line: https://github.com/neon-age/Smart-Inspector/blob/main/Drawers/UnityEventCompactDrawer.cs#L272 is null, when m_ListenersArray.arraySize == 0 adding ``` if (m_ListenersArray.arraySize == 0) return 0; ``` solves the issue for me

Hello there, I am running the latest version of the smart-inspector and I am getting this error in Unity Cloud Build: [Unity] Local Packages\Open Labs\Smart-Inspector\Runtime\Fluent UITK\Extensions\PropertyFieldExtension.cs(3,19): error CS0234: The type...

I'm trying this out on my Mac (M1 MacBook Pro) and am getting the following error, which seems to be preventing any of the functionality from working. Not really sure...

The height of the property drawer does not correctly set its height initially when selecting a method that has a parameter of type MonoBehaviour. It might also affect other types,...

If I enable the feature "Improved Component Dragging", the blue line appears in a similarly small range only but also the cursor now has to placed a bit off the...

![image](https://user-images.githubusercontent.com/446814/130760682-54092933-380a-487f-b91d-5144324c0aa8.png)

Do you want to merge it with smart inspector? Cause im very much depending on this marvellous extension but using it in conjunction with smart inspectors gives me errors during...

![obraz](https://user-images.githubusercontent.com/3866030/125480021-9d63ddb3-1db4-4eb2-8b84-32af1445a56b.png) I have this sometimes when opening and closing tab. Also is there any shortcut to solo / unsolo the selected tab? Or open all tabs with one click that...

Got this after project Editor version update (from 2020.3 to 2021.1) ``` Invalid serialized file header. File: "VirtualArtifacts/Primary/46cdd7b95ede0f14390e6a26d6913911". UnityEngine.StackTraceUtility:ExtractStackTrace () AV.UITK.FluentUITK:LoadAssetByGUID (System.Type,string) (at Library/PackageCache/[email protected]/Runtime/Fluent UITK/FluentUITK.Utils.Assets.cs:89) AV.UITK.FluentUITK:LoadAssetByGUID (string) (at Library/PackageCache/[email protected]/Runtime/Fluent UITK/FluentUITK.Utils.Assets.cs:80)...