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Suggestion: Pull player names from multiplayer mod

Open Shinrar opened this issue 4 years ago • 0 comments

The multiplayer mod uses the following code to populate the SteamID into VTOL; newVehicle.name = $"Client [{players[playerID].cSteamID}]";

Would it be possible to take this information and use it to identify players in a recording of a multiplayer session, instead of everyone being Alpha 0-0?

Shinrar avatar Dec 11 '20 00:12 Shinrar