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move.random executes collisions incorrectly

Open voidshaper777 opened this issue 9 years ago • 2 comments

move.random currently can trigger a collision event ('Blindfolk x counters!' message is displayed) but no scripted commands for the corresponding case will be executed.

voidshaper777 avatar Feb 04 '16 13:02 voidshaper777

Can you confirm that this is still the case?

neauoire avatar Feb 09 '16 18:02 neauoire

Yes, confirmed. Attack responses trigger correctly, collision responses not.

voidshaper777 avatar Feb 10 '16 19:02 voidshaper777