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Rarity based tooltips

Open Smolegit opened this issue 5 months ago • 4 comments

Describe the feature

Allow for item hover tooltips to have different textures based on rarity, as well as distinguish between GUI items and actual skyblock items

Other mods

No response

Smolegit avatar Jul 16 '25 13:07 Smolegit

Adding to this, if I'm correct then all non-items (So pretty much UI buttons) shouldn't have any identifying information, so UI tooltips could simply be changed with a fallback, while we instead target the rest based on rarity/type (RARE DUNGEON SWORD, COMMON ACCESSORY, MYTHIC HELMET, etc.).

One thing to note is that tooltips generally are a nineslice, so I don't really know how custom sizes (For the purpose of having bigger canvas just like containers) would turn out.

june-hibiscus avatar Jul 17 '25 09:07 june-hibiscus

Would integrating this via a legendary tooltips option be okay? Otherwise i could probably implement a lot of this myself. I dont know what the opinion on legendary tooltips is however.

lineargraph avatar Jul 17 '25 11:07 lineargraph

Would integrating this via a legendary tooltips option be okay? Otherwise i could probably implement a lot of this myself. I dont know what the opinion on legendary tooltips is however.

I woudln't mind myself, though the rest of the team is not quite fond of the idea of adding more dependencies to the pack - either way, unless I'm misremembering then certain legendary tooltips definitions are stored in config files outside of resource packs, so that'd add even more steps to it.

june-hibiscus avatar Jul 17 '25 11:07 june-hibiscus

Alright, yeah having them in the pack itself makes more sense.

lineargraph avatar Jul 17 '25 11:07 lineargraph