Rarity based tooltips
Describe the feature
Allow for item hover tooltips to have different textures based on rarity, as well as distinguish between GUI items and actual skyblock items
Other mods
No response
Adding to this, if I'm correct then all non-items (So pretty much UI buttons) shouldn't have any identifying information, so UI tooltips could simply be changed with a fallback, while we instead target the rest based on rarity/type (RARE DUNGEON SWORD, COMMON ACCESSORY, MYTHIC HELMET, etc.).
One thing to note is that tooltips generally are a nineslice, so I don't really know how custom sizes (For the purpose of having bigger canvas just like containers) would turn out.
Would integrating this via a legendary tooltips option be okay? Otherwise i could probably implement a lot of this myself. I dont know what the opinion on legendary tooltips is however.
Would integrating this via a legendary tooltips option be okay? Otherwise i could probably implement a lot of this myself. I dont know what the opinion on legendary tooltips is however.
I woudln't mind myself, though the rest of the team is not quite fond of the idea of adding more dependencies to the pack - either way, unless I'm misremembering then certain legendary tooltips definitions are stored in config files outside of resource packs, so that'd add even more steps to it.
Alright, yeah having them in the pack itself makes more sense.