Fluent-Random-Picker
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Fluent Random Picker is a nice, performant, fluent way to pick random values. Probabilities can be specified, values can be weighted.
Fluent Random Picker
Fluent Random Picker is a nice, performant fluent way to pick random values. Probabilities can be specified, values can be weighted.
-
Fluent Random Picker
- Compatibility
- Getting started
-
Examples
- The easiest example
- Specifying percentages
- Specifying weights
- Picking multiple values
- Picking distinct values
- Using external types with weight/percentage information
- Omitting percentages or weights
- Specifying the returned type explicitly
-
Advanced
- Specifying a seed
- Using a different random number generator
- Migration to version 3
- Migration to version 2
Compatibility
Fluent Random Picker uses .Net Standard 2.0. That means, it can be used in projects with the following target frameworks:
- ✔️ .Net 6
- ✔️ .Net 5
- ✔️ .Net Core 3.X
- ✔️ .Net Core 2.X
- ❌ .Net Core 1.X
- ✔️ .Net Standard 2.1
- ✔️ .Net Standard 2.0
- ❌ .Net Standard 1.X
- ✔️ .Net Framework 4.8
- ✔️ .Net Framework 4.7.2
- ❌ .Net Framework 4.6.X
Getting started
Install the nuget package (https://www.nuget.org/packages/FluentRandomPicker/)
Add the using directive:
using FluentRandomPicker;
Begin with Out.Of() (see the examples).
Out.Of()...
Examples
The easiest example
var randomNumber = Out.Of().Value(5).AndValue(6).PickOne();
// randomNumber is 5 or 6 with equal probability.
Specifying percentages
var randomChar = Out.Of()
.Value('a').WithPercentage(70)
.AndValue('b').WithPercentage(30)
.PickOne();
// or
var randomChar = Out.Of().Values(new List<char> { 'a', 'b' })
.WithPercentages(70, 30)
.PickOne();
// or
var randomChar = Out.Of().Values(new List<char> { 'a', 'b' })
.WithPercentages(new List<int> { 70, 30 })
.PickOne();
// randomChar is 'a' with a probability of 70 % and 'b' with a probability of 30 %.
Specifying weights
var randomString = Out.Of()
.Value("hello").WithWeight(2)
.AndValue("world").WithWeight(3)
.PickOne();
// or
var randomChar = Out.Of().Values(new HashSet<string> { "hello", "world" })
.WithWeights(2, 3)
.PickOne();
// or
var randomChar = Out.Of().Values(new HashSet<string> { "hello", "world" })
.WithWeights(new List<int> { 2, 3 })
.PickOne();
// randomString is "hello" or "world", but the probability for "world" is 1.5 times as high.
Picking multiple values
var randomInts = Out.Of()
.Value(1).WithPercentage(80)
.AndValue(10).WithPercentage(10)
.AndValue(100).WithPercentage(5)
.AndValue(1000).WithPercentage(5)
.Pick(5);
// randomInts can be [1, 1, 1, 1, 1] with a higher probability or [1, 1, 100, 10, 1]
// or even [1000, 1000, 1000, 1000, 1000] with a very small probability.
Picking distinct values
var randomInts = Out.Of()
.Values(new List<int> { 1, 10, 100, 1000 })
.WithPercentages(70, 15, 10, 5)
.PickDistinct(2);
// randomInts can be [1, 10], [1, 100], [1, 1000] ... but not [1, 1], [10, 10], ...
Using external types with weight/percentage information
class Item {
public int Rarity { get; set; }
public string Name { get; set; }
}
var items = new Item[]
{
new Item { Name = "Stone", Rarity = 5 }, // common
new Item { Name = "Silver helmet", Rarity = 2 }, // uncommon
new Item { Name = "Gold sword", Rarity = 1 }, // rare
};
var itemName = Out.Of()
.PrioritizedElements(items)
.WithValueSelector(x => x.Name)
.AndWeightSelector(x => x.Rarity)
.PickOne();
// itemName is "Stone" in 5/8 of the cases, "Silver helmet" in 2/8 of the cases and "Gold sword" in 1/8 of the cases.
// If no value selector is specified, the whole item object will be returned instead of only its name.
Omitting percentages or weights
var randomChar = Out.Of()
.Value('a').WithPercentage(80)
.AndValue('b') // no percentage
.AndValue('c') // no percentage
.PickOne();
// The missing percentages to reach 100% are equally distributed on the values without specified percentages.
// Attention! The missing percentages to reach 100% must be divisible without remainder through the number of values without percentages.
// randomChar is 'a' with a probability of 80% or 'b' or 'c' with a probability of each 10%.
var randomString = Out.Of()
.Value("hello").WithWeight(4)
.AndValue("world") // no weight
.PickOne();
// The default weight is 1.
// randomString is "hello" with a probability of 80% (4 of 5) and "world" with a probability of 20% (1 of 5).
Specifying the returned type explicitly
var operation = Out.Of<Func<long, long>>()
.Value(i => i + 2)
.AndValue(i => i * 2)
.AndValue(i => (long)Math.Pow(i, 2))
.AndValue(i => (long)Math.Pow(i, i))
.PickOne();
var result = operation(10);
// result equals 10 + 2 or 10 * 2 or 10^2 or 10^10.
Advanced
Specifying a seed
var seed = 1234567;
var value1 = Out.Of(seed).Values(new[] { 1, 2, 3, 4 }).PickOne();
var value2 = Out.Of(seed).Values(new[] { 1, 2, 3, 4 }).PickOne();
// value1 and value2 are always equal.
Using a different random number generator
The default random number generator uses System.Random.
Alternative: Using a cryptographically secure implementation that uses System.Security.Cryptography.RandomNumberGenerator:
var secureRng = new FluentRandomPicker.Random.SecureRandomNumberGenerator();
var value = Out.Of(secureRng).Values(new[] { 1, 2, 3, 4 }).PickOne();
Alternative: Using own implementation:
public class MyOwnRandomNumberGenerator : IRandomNumberGenerator
{
public double NextDouble()
{
// ...
}
public int NextInt()
{
// ...
}
public int NextInt(int n)
{
// ...
}
public int NextInt(int min, int max)
{
// ...
}
}
var myRng = new MyOwnRandomNumberGenerator();
var value = Out.Of(myRng).Values(new[] { 1, 2, 3, 4 }).PickOne();
// value gets picked via a specified random number generator.
Migration to version 3
The namespace was changed to match coding conventions. Please replace:
using Fluent_Random_Picker;
with
using FluentRandomPicker;
Some method parameter identifiers do also have changed to match the coding conventions of Microsoft.
Migration to version 2
The params array is not supported anymore for the Values method. Please replace
Out.Of().Values(1, 2, 3)...
with
Out.Of().Value(1).AndValue(2).AndValue(3)...
or
Out.Of().Values(new List<int>{ 1, 2, 3 })...
Reason: https://github.com/ndsvw/Fluent-Random-Picker/commit/da9af06bda215d0983e428072febed8f33577041