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Freeze for a second on spawning actor with JS component

Open jmgomez opened this issue 3 years ago • 0 comments

As the title said, it takes more than a second to UnrealJs to init in a new UWorld.

  1. Is it expected?
  2. Is there any way to reduce the initial load time?
  3. Can the heavy lifting be executed in another thread?

jmgomez avatar Dec 21 '21 15:12 jmgomez