Unreal.js
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"net" as a wrapper of "SocketSubsystem"
So as we all know, we cannot use the core modules of node.js. Currently I'm in a dilemma about using a module which has a dependency on the "net" module.
Unreal Engine 4 has a full capable API to handle TCP and UDP connections, the "SocketSubsystem".
How feasible do you believe is it to make a "net" module as a wrapper of "SocketSubsystem" for Unreal.js?
Or as an option, to implement the "SocketSubsystem" API for Unreal.js. As I can see, it's completely missing, am I correct?
I think it's pretty doable, but a fairly substantial undertaking. You'd need to match the API of net as closely as possible to the one in node.js to provide compatibility.