Unreal.js-core
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Added EC6 module handling and fixed up Blueprints
Will load and execute scripts with the extension .mjs as EC6 modules I hope its reasonably clean. I kept all my code to a new file except for the hook to invoke it.
This does make it a bit redundant but had the smallest impact on the original codebase.
I also made UJavaIsolate a UCLASS(BlueprintType) to expose it for creation in blueprints in UE5 and added a trivial Blueprint example