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Grounds and Borders
Could you give some pointers on how to set up the Ground Mode? I'd like to write some doc about it but i'm not quite there yet?
- What does the
priority
of a Ground Tile mean? Is it what is referenced by upper and lower special values for In and Out? If so, what if they have the samepriority
? The lowerpriority
, the more it has a chance to be covered by surrounding tiles, unless specified otherwise in the In / Out properties? - Do you have an example for Bottom Mode Borders? I can't really visualize in what way they're different from Lower Corners (according to this and this, they look quite similar)
- Speaking of, I think the representation of the corners is a bit misleading, it looks like the borders are on the outer edge of the tiles, not inner, I'll try to find a better way too show it.
- Why is there sometimes a missing
"borderIn
" or"borderOut"
in the cdb file although it's show in the Level Editor?
Sorry for all these questions, I just think it's a shame to have such a nice tool and not that many people using it just because it's lacking a bit of explanations (which I'm planning on fixing, at least for the HaxeFlixel community for starters)
- priority is about soils level : for instance herbs go over stone which go over water, etc.
- upper/lower are references to what other soil is next to this
- bottom will just create bottom bordering, I think it was introduced for platformers ;)
- yes, ascii art is not the best way to express things clearly :)
- I haven't used borders for some time now, I am not sure what you mean by missing borderIn/borderOut