Nicholas Butko

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Tagging for further discussion in 2023 F2F

One issue that we ran into recently was not being able to access the texture in a supplied (non-webxr) rendering context. According to the engineer who worked on this, the...

Should we add this to the agenda for the next biweekly meeting?

For texture lifetime, consider a flow where the user allocates a texture, and receives data in it through `texImage2D`.

In the explainer, it looks like the proposal is to use `texImage2D` to upload a buffer that's in memory. The gpu->cpu->gpu round-trip could be minimized by creating a new source...