Nicholas Butko
Nicholas Butko
/facetoface
Tagging for further discussion in 2023 F2F
One issue that we ran into recently was not being able to access the texture in a supplied (non-webxr) rendering context. According to the engineer who worked on this, the...
Should we add this to the agenda for the next biweekly meeting?
For texture lifetime, consider a flow where the user allocates a texture, and receives data in it through `texImage2D`.
In the explainer, it looks like the proposal is to use `texImage2D` to upload a buffer that's in memory. The gpu->cpu->gpu round-trip could be minimized by creating a new source...