nbentyNV
nbentyNV
You need to provide more then 4 elements. The expected input is `width*height*depth*mipLevels*arraySize` elements (where each element is `float4` or `uint4`) If you want to use a single value, use...
`RGBA16Float` is not a 32-bit float format. It'a 16-bit and incompatible with C++ `float`. You'll have to use `RGBA32Float` or write a float->half conversion function (Falcor doesn't do that automatically,...
If you have a texcoord array in your shader, the names should be `TEXCOORD[0]` and `TEXCOORD[1]`
We do. @bryan05 Ignore my previous comment. `pVbLayout->addElement()` accepts an `arraySize`. You don't need to call it twice for `TEXCOORD`, just call it once and pass `2` as the array...
No, Falcor doesn't support that :( Reopening the issue, we'll need to support it at some point, but it's low priority for now
2 possible issues: * The material are not really transparent. Search for `D3D12_RAYTRACING_GEOMETRY_FLAG_OPAQUE` in `RtModel.cpp`. If we set this flag, the AHS will never be called. We're only marking materials...
Re-opening it. We need to fix it in a future release
Thanks for that. I suggest a simpler fix - save a `weak_ptr` to the VAO inside `Desc`. This will solve the leak with minimal changes while still storing enough information...
That's true. I'll add the fix to the next release.
Which OS/GPU/Falcor version are you using?